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Oreo Gang’s Real-World Reign of Fear: Shocking Surrender and Consequences in Thailand

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The world of online gaming took a shocking turn from virtual realities to chilling real-life events when four notorious members of the Oreo Gang handed themselves over to authorities. These individuals, along with 20 other affiliates, allegedly unleashed a violent spree over disputes ignited by the popular action-adventure game, FiveMod, or as the gaming world knows it, FiveM. This game, a playground of creativity and community interaction, allows players to craft their own unique societies, complete with bespoke rules and hierarchies.

Within FiveM’s expansive digital landscape, players adopt roles akin to occupations and make-believe personal relationships. But for the Oreo Gang, this virtual dominance wasn’t enough. Their influence spilled over into the real world, where membership came at a cost – literally. To join their ranks, aspiring members had to shell out significant sums, ranging from 2,000 to 10,000 baht, just to secure their place in the gang’s hierarchy.

Yet, the repercussions of their involvement didn’t stay within the confines of the game. The Oreo Gang began to enforce their dominance through real-world intimidation and strong-arm tactics. Their leader, a man unafraid of consequences, allegedly resolved disputes with a violent flair, reminiscent of a lawless anti-hero from a gritty TV drama.

The unraveling of the gang’s shady dealings commenced when two brave university students from Rangsit, a locale near Bangkok, dared to step forward. They divulged chilling accounts of a brutal attack suffered at the gang’s hands, a consequence of an in-game argument that transcended cyberspace. This wasn’t an isolated incident. Many victims, silenced by fear, endured horrific treatment without seeking justice, overwhelmed by the gang’s supposed connections to powerful figures.

The audacity of the Oreo Gang didn’t end there. As public fury simmered, members challenged prominent figures like social media personality Guntouch “Gun” Pongpaiboonwet and the charismatic news anchor, Kanchai “Noom” Kamnerdploy, threatening them to pursue legal action. This inflammatory gesture wasn’t taken lightly. Gun and Noom, ignited by the public’s cry for justice, took to social media, their voices echoing the bravery of the few who dared speak out.

The relentless public scrutiny and potent advocacy led to the dramatic surrender of four key gang members at Khlong Luang Police Station on January 30th. Among them were 28-year-old Withit, famously known as “Tar,” a 19-year-old named Akkawin, aka “Win,” Siwakorn or “Ice,” also aged 28, and the youthful 18-year-old Penthai, called “Min.” Legal proceedings quickly ensued, as their nefarious activities stretched out in a web of criminal charges.

In the aftermath of their surrender, the law laid its hands on them. Tar, Win, and Min faced positive drug tests, resulting in their relocation to Thanyaburi Provincial Court for temporary detention. Ice, meanwhile, returned to Khuan Meed Police Station in Songkhla Province, where an existing fraud warrant awaited.

The story doesn’t end with their detention. Tar, defiant as ever, spoke out in a brief media encounter, painting himself as a vigilante of sorts, justifying his actions as retribution against those he deemed deserving. His lack of contrition and unwavering self-righteousness paints a complex portrait of a man blinded by his own narrative of justice.

As this saga unfolds, it serves as a cautionary tale in the gaming world—where lines blur between fiction and reality, and where power, once confined to pixels, spills ominously into the real world. The Oreo Gang’s dramatic ascent and fall highlight the ever-growing power of online communities and the consequences of unchecked influence, a chilling testament to the dark side of digital age interactions.

31 Comments

  1. Chris Green January 31, 2025

    I can’t believe people let virtual games control their real lives. The Oreo Gang sounds like a bunch of kids playing make-believe but taking it way too far!

    • Steph21 January 31, 2025

      I agree, Chris! It’s like they forgot it was just a game. Why would anyone pay to join a gang in a game?

      • JoeCool January 31, 2025

        It’s not just about the game. The sense of power and belonging can be intoxicating for some people.

      • Chris Green January 31, 2025

        Still, that fantasy should be left in the game. Real-life violence is inexcusable.

    • BookWorm_89 January 31, 2025

      Power goes to people’s heads, even in a game. They clearly wanted to live out their fantasies beyond keyboard and screen.

  2. RaviPatel January 31, 2025

    Paying to join a virtual gang is as dumb as it gets. It’s time these kids learned consequences.

    • Marie L. January 31, 2025

      While I get your point, harsh judgment won’t help. We should consider how to prevent such things in the future.

      • RaviPatel January 31, 2025

        Prevention is important, but there must also be accountability.

  3. Gamer01 January 31, 2025

    FiveM is supposed to be a place for creativity, not crime. This gang gives gamers a bad name.

    • TechSavvy January 31, 2025

      The majority of gamers use the platform responsibly. This rogue group doesn’t represent us all.

  4. Alice B. January 31, 2025

    I think it’s terrifying that these guys could intimidate university students in real life. This kind of behavior escalates quickly.

  5. SoccerMom3 January 31, 2025

    This is why I won’t let my kids play online games without supervision. Who knows what kind of bad influence they might encounter?

    • GamingFanatic January 31, 2025

      That’s a bit of an overreaction. Most online interactions are harmless fun.

  6. Debater93 January 31, 2025

    The real issue is how society glamorizes gang life. Even a game can be a gateway to real-world crime.

    • Sammy K. January 31, 2025

      True, media romanticizes the thrill without showing the real-life consequences.

    • Debater93 January 31, 2025

      Right, it’s a cultural issue. We need to show real violence isn’t glorious at all.

  7. Zoe January 31, 2025

    What boggles my mind is how they thought they could threaten public figures and get away with it. That’s a whole new level of audacity!

    • Larry D January 31, 2025

      Indeed, their actions went from delusional to downright dangerous.

  8. Grower134 January 31, 2025

    I wonder how many more ‘gangs’ like this are out there. Who’s monitoring these online spaces?

  9. Kaitlin J. January 31, 2025

    It’s scary how the internet can blur lines between right and wrong. These guys clearly lost their grip on reality.

    • MarcusT January 31, 2025

      Exactly, and that’s the scary part. Lack of accountability online can lead to real-world harm.

    • JoeCool January 31, 2025

      And platforms should have more responsibility in moderating these environments.

  10. KSmith January 31, 2025

    I hope the legal system sets an example with them. If unchecked, these kinds of stories will only become more common.

    • LegalEagle January 31, 2025

      They’ll likely face serious charges. This goes beyond gaming; it’s about real-life safety.

  11. Natalie56 January 31, 2025

    I think it’s a bit extreme to detain someone based on a video game argument. Sounds like there should be more to it.

  12. Brian_C January 31, 2025

    Their surrender seems more strategic than repentant. These guys are probably just playing another game with the system.

    • CriticalThinker January 31, 2025

      Could be. They might think cooperation will yield a lighter sentence.

    • Brian_C January 31, 2025

      Let’s hope the authorities see through that ploy.

  13. Cassandra January 31, 2025

    Virtual worlds should be safe havens, not breeding grounds for violence. This is just tragic.

    • WorldBuilder January 31, 2025

      Agreed. It’s a wake-up call for the entire gaming community.

  14. EcoWarrior January 31, 2025

    The influence of games is overemphasized. This is more about individual choices and psychology.

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